Sponsored R&D Projects


On-going Research Project

  1. VR for Education, Role: PI, Co-PI: Dr. Kalpana Shankhwar (IIITD), Sponsored CDNM Research Support Grant, IIITD
  2. VR for preserving Indian Army Heritage. Role: Principal Investigator (PI). Collaborator: Mr. Pankaj Badoni (UPES). Sponsored CDNM Research Support Grant, IIITD


On-going Consultancy Project

  1. (Re) Design of a Motor Starter Pump, Center for Intelligent Product Design (IIITD)



Past Funded Project

  1. Exploring Contact-less or Mid-air gestures and Interactions for Visually Impaired to tackle challenges due to COVID19. Role: Principal Investigator. Sponsored by: UPES-SEED Grant Support



Design Projects Mentored (Past)


Aipan VR: A Virtual Reality Experience for Preserving Uttarakhand’s Traditional Art Form

- Nishant, Mihir; Richik (B.Des Product Design; B.Tech Graphics and Gaming)


EDUCO: An Augmented Reality Application to Enrich Learning Experience of Student

- P. R. Arjun, B.Des in Interaction Design


PUMP FIT: An Augmented Reality Application Which Helps People with Their Workout More Efficiently

- Ashok Binoy, B.Des in Interaction Design


Fire-safety training in VR,

- Alan Shah, M.Des in Interaction Design (2018 - 2020)




Playful learning for rural school children of India through tangible interactive mediums


Tangible interactive learning medium are being developed to create engaging and playful learning experiences for children of rural schools of India. This design project is being carried out as a part of Research Initiative for Students of Design (RISD).

- Krishnakant Gupta, Subhangi Agarwal, Elissa Das, B.Des in Product Design (2016 - 2020)







Healthcare assistance for elderly

- Vidushi Saxena, B.Des in Product Design (2015 - 2019)







Redesigning user experience and interface of the ICICI bank kiosk

- Kanan Chavda, B.Des in Product Design, 2019







Design of a wet grinder for urban households

- Vikhyath Krishna Nalla, B.Des in Product Design (2015 - 2019)








Orbito: A tangible music player

- Vishnu Murli, M.Des in Product Design (2018 - 2020)






Other Projects



Data Visualization in VR


The project explores potential of VR for stock market data visualization. Various use-cases have been formulated and prototyped to understand how complex multi-dimensional stock-market data can be viewed effectively and easily in VR. Other explorations in terms of real-time data capturing and voice-based interaction are also being attempted. (The project was initiated and initially carried out at VAMRR Pvt. Ltd. between June - July 2019).






Past Research Projects


Smart Learning Systems (PhD Research Work)


This research explores the potential of emerging technologies such as Augmented Reality, Smart Objects and Artificial Intelligence for educational purposes. The intention is to improve the learning experience of students in complex environments like educational practical laboratories in engineering. The goal was to develop design heuristics for developing intelligent learning and tutoring systems. The project was carried out as a part of my doctoral thesis work. A small demonstration of a part of my work is presented in the following video.





3D interfaces for Virtual Reality


The project aims at developing 3D interfaces to assist users with various complex tasks in a virtual reality environment. Various input modalities like gaze pointing and hand-presence are being explored. The goal is come up with a set of design guidelines for developing such 3D interfaces.

My role was to mentor B.Des students Akriti Kaur and Ashutosh Agarwal who carried out this project as a part of their bachelor's thesis. The project was carried out at UE&HCI Lab, Department of Design, IIT Guwahati.


Platform: Unity, Google Cardboard, Leap motion






Exploring new forms of social interactions using wearable technology


This research explores unconventional ways to merge traditionally worn textiles with smart materials and wearable electronics to explore new forms of social interactions.





Kinesthetic learning through interactive environments


The aim of the project was to build an interactive system  that encourages children to move their whole body and enjoy the process of learning the alphabet. A prototype was built using Kinect v2 gesture sensor and Processing to engage children in playful kinesthetic learning. The entire project was conceptualized and built along with Katyayani Singh (IIIT Delhi), one of the interns at UE & HCI lab.


Platform: Kinect v2, Processing






Interactive application to teach English to dyslexic children

Dyslexic students face a lot of challenge learning alphabets during their early years. Correction at this stage, when alphabets are being learnt, can have transformational impact on their cognition. This project explored digital smart-phones and tablets as learning medium to  help dyslexic children learn English language.  A series of design explorations were carried out to conceptualize and prototype an interactive application for this purpose. The project was carried out along with visiting intern at UE & HCI Lab - Priyanka Rai (IIT Roorkee).


Platform: MIT App Inventor 2




Interactive tangible learning aid to teach maths to dyslexic children

A tangible interactive aid was conceptualized and built to teach basic maths to dyslexic children between the age group of 8 to 9 years. The project was carried out along with visiting intern - Tripti Rajput (College of Engineering, Pune).


Platform: Arduino, Processing






Embedding Intelligence into everyday objects for educational purposes

Created inexpensive interactive objects for playful learning of school children. The prototypes were constructed using readily available materials like aluminium foil, bicycle wheel, cardboard and arduino. We also made a simple musical application on android. The goal was to embed intelligence into readily available objects used in classrooms for the purpose of creating tangible interactive learning aids and explore Howard Gardner's Theory of Multiple Intelligence as a paradigm for designing such learning mediums for children.






Direction Finding in Airborne Early Warning & Control Systems

Implemented a simulator for a direction finding technique in Communication Support Measure sub-system for India's first indigenous Airborne Early Warning & Control Systems. The proposed method is used to estimate the location and frequency of the target communication signal emitter. The project was carried out at Centre for Airborne System, DRDO Bangalore as a part of Masters thesis.


Area of work: Digital Signal Processing, Smart Antennas


Platform: Matlab, Simulink




Software Defined Radio

Implemented a BPSK modulation scheme on software defined radio using TMS320C6317DSK digital signal processor.


Area of Work: Digital Communication


Platform: C, Code Composer Studio, DSP TMS320C6317DSK




Energy Efficient Protocols for Wireless Sensor Networks

Explored and simulated various energy efficient routing protocol techniques to improve the lifetime of nodes in a wireless sensor network. This work was done as a part of my Bachelor thesis project.


Area of Work: Computer Network


Platform: TCL, NS2




Smart Antennas in Emergency Scenarios

A comparative analysis of the performance of various antenna arrays and direction finding algorithms and to select the best one that can be deployed for emergency operations, search and rescue operations , fleet management. The project was carried out by Dhanya Prakash as a part of her M.Tech thesis under my surpervision at LPU, Punjab.




This page was last updated on Jan, 2024 (in-progress).

Status: To be updated